Prodeus

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Prodeus is the first person shooter from the past, recreated by modern rendering techniques. Prodeus is able to achieve AAA level of quality and still carries the technical limitations of old hardware.
An emphasis on over the extreme visual effects.
Awesome dismemberment system
There is no end to the blood!
Gameplay: Fast pace action
Hellish destruction
A lively soundtrack
Engaging combat and visceral scenarios
Heavy duty weaponry
Numerous secrets to discover
Replayability:Continuous support
User generated content
A simple and user-friendly Level Editor
Jason Mojica and Michael Voeller of Bounding Box Software are developing Team:Prodeus. They have combined experience working in FPS development for over 25 years. They are also skilled designer and artist freelancers.

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